![]() ![]() )like AOE3\AOE3ed\art This makes browsing easier and you dont need the archive viewer anymoreĥ.The part we want to edit is nearly at the end of the fileĪnd as you found out for the walls you need at least edit 5 files (follow just step 1-3 to find em) Unpack all (Data and) Art archives into one folder. Well now you know the anim path is buildings\market\market.xmlģ.(just need to be done one time). ![]() To find a unit's anim file you should go this wayĪ)well since you only want to mod the aztec go into techtreey.xml now use the serach function to find "Age0XPAztec" and then you can find this line But this was supposed to be a small mod project, as I usually play the germans. xml files I need, I might do new artwork for the Aztec Imperial Market and the Aztec stone walls. But maybe you guys have some suggestions for how I should approach this? I'm not expecting anybody to know exactly where the files are or what I'm doing wrong, but maybe you could point me in the right direction? Earlier, I'd spent some time with the European Wall files, and I was surprised by the multiple files for the Aztec Walls.Īt this point, normally, I figure I just have to keep looking and trying new things. ![]() xml files-a separate file for each length of wall (1x1, 1x2, 1x3, etc.), plus a pillar file and a gate file. I was surprised to find a whole bunch of. I cannot find other Market files.Īs for the Aztec Wall files. xml files with code for the building completion changes that's not unusual, so I edited both of the. The Market and the Walls are still aging-up. The only building I thought I'd need to do new artwork for was the Nobles Hut, which starts as an age2 building.Įverything worked out great. xml files and change the building completion details so that the Aztec buildings would not change appearance as they aged-up. So what I did (just for single player games) was find the. I happen to really like the way the age1 buildings were done for the Aztecs-gray stone, black trim, and some thatching. Right now, I'm doing a little mod project with the Aztec in-game buildings. I do all sorts of key word searches using the AoE3Ed, and I recently learned that I sometimes need to look outside of the files the Editor can find for me. ![]() Finding the files I need can be a real chore sometimes. I've been learning to do some of the mods. ![]()
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